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Joined 3 years ago
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Cake day: June 14th, 2021

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  • I know they are people’s livelihoods, but you’d think people would have chose a platform that supported that to begin with.

    I have no empathy because Godot and other open source engines have been around for a while now but no one cared until the proprietary option became unviable.

    Fine we’ll use Photoshop in our thought experiment. Say tomorrow adobe decides to charge a royalty per picture produced. Yes people have put millions of hours in learning Photoshop and producing pictures in Photoshop. The whole time gimp, Krita and various other open source photo editors existed and were developed with hardly any main stream support. I feel for the open source devs that never got any support until the masses’ proprietary developers decided they didn’t want to support them learning their platform anymore.

    I don’t support unitys decisions but I look forward to Godot getting the support they have so long deserved. I also look forward to any game dev that uses godot and owns their game rather than rents the engine their game is built on.

    I should say I know people that got burned by Adobe’s copic decision. Now hardly anyone I know uses it because they can’t afford to get burned by adobe again.