That’s a neat way of doing it
Sorry for scaring developers
Norwegian proot with a taste for shitposting Deeply sorry for my photoshop creation
Former account at Kbin
aspe:keyoxide.org:JYRRSWIKLZWX366Y4DONCIEYAE
That’s a neat way of doing it
Idk maybe the sub clocks are static and never change :3
I was mainly thinking of making some recursion hence why all the subclocks mirror the parent clock (for that given hour). Also I called it clock squared because I didn’t think the resolution would be high enough for people to actually notice the 3rd level of clocks.
You might notice that some dials don’t really align with the hours they’re supposed to show. That’s because I had to place a bunch of clocks at varying hours with a viewport rendering the parent clock at an angle that probably made it difficult to spot the errors. I rendered it once and didn’t bother re-rendering it once I saw the errors :)
Hey thanks for reminding me I made a clock squared in blender about 2 years ago
yes there is an error in the image, and no I’m not telling you where it is
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This is so cursed wtf
What if every variable would have to use a pointer that points to a reference of the data in a central array. In normal languages you’d need a variable to store said array, but what if it too has to reference itself in itself, so we get some funky recursion.
No No the ai feature is based on windows recall, so when you loose your progress, it can use the hundreds of thousands of screenshots to play the game for you
Does it just overclock your cpu to introduce instability that might flip the correct bits back to their normal state?
As a zoomer myself i do find it funny :3