It’s something like that, but way beyond me so I couldn’t get something manually let-alone full bindings. I was making a polygon loader+text format for Raylib and didn’t even finish that somewhat due to it not being straightforward to properly implement/use (beyond what I had already that is, and that I’d probably need to make an editor too). And a big reason for wanting Godot is to create and animate polygons in-engine eye example with an editor so yeah I’d rather wait.
KiB, MiB, GiB etc are more clear. It makes a big difference especially 1TB vs 1TiB.
The American way would probably be still using the units you listed but still meaning 1024, just to be confusing.
Either that or maybe something that uses physical measurement of a hard-drive (or CD?) using length. Like that new game is 24.0854 inches of data (maybe it could be 1.467 miles of CD?).